I don't know if anyone will use it here, but it was easy enough to install.
Saturday, April 16, 2011
Saturday, April 2, 2011
As I mentioned in my last post, I acquired a copy of the Ready Ref Sheets (2nd Edition) yesterday. I've since gone through it a little, and thought I'd share my thoughts on it.
The first section is on city encounters. The charts are a bit on the crowded side, but there's some usable stuff in here. There's even a page explaining what some of the charts are intended for.
Up next is a section on npc women, starting with social status and profession. There's an interesting system on gaining favor with women through a mixture of communication and buying expensive gifts, which might actually dovetail in nicely with the infamous 'Random Harlot Table'.
There's even some complications that randomly crop up and make things more interesting for PCs.
After that, it talks about the likelyhood of women being trained as fighters in a militaristic society (just over 50%). It goes on to give a few locations where they might train, and then talks about daughters of nobles, including such things as their social rank, and circumstances revolving requests that will involve her father's intervention.
Turning the page, there a lot of tables for generating female npcs, ranging from disposition, their inclination towards the PC (and modifiers towards it), Houri garb, and physical characteristics.
Here's where it gets interesting.
The tables range from things like height, dress sizes, alignment (only 5 here covering Law, Chaos, Good, Evil, and a single Neutral) and finally complexion. It's complexion that really caught my attention. It starts off with with some realistic skintones, then moves into some SF/S&S/S&P inspired colors (red,blue and yellow). After that it's Downy Golden Fur, Feathery Down, Scaled, and Transparent to Bone. The first three of these have a asterisk after them denoting additional traits to the complexion. They are;
- also has feline tail
- half mermaid (?)
I was fairly surprised to see that one could very easily roll up a catgirl! Here's a trope/meme that really took off in the last 20 years, and yet I came across it in a supplement written in the 70s, over 30 years ago. Now I admit that there was a female Kzin crewmember in the animated Star Trek series, and Batman foe Catwoman dates back to the 40s (and there could even be something in the pulps that I haven't heard about yet), but this came out of nowhere.
Admittedly, this took a lot out of the discovery that they had also put in Lieber-ian ghouls (people with transparent bodies save for their eyes and bones).
Well, that's all for now. I'll come back later and give further impressions about the RRS.
Friday, April 1, 2011
I went to the local game shop (I hadn't been in since last year) to look at the used gamebooks, and got some useful books. My haul consisted of an orange spine 1st edition Dungeon Master's Guide and a Ready Ref Sheets vol. 1.
The DMG's a little beat up (and bears the name of two previous owners on the inside front cover), but when I flipped through the Ready Ref Sheets, I found a map of Arkham tucked inside that was in really good shape!
It'll take me awhile to go through these books, but it should be interesting.
I've been thinking alot about adventuring parties, and how most of the basics have been used since the origins of rpgs in the 70s, with a few set classes, and races such as dwarf, elf, halfling and gnome in addition to humans that make up said parties.
Now, I realise that this is set in stone for many people, and that they tend to rail against any changes to these basics, yet I think it would be fun to mix things up a bit and use some new racial archetypes to have in a party.
My first idea was to have a sort of armored bear, like the panzerbjorn in The Golden Compass, who would fill in the fighter's position, as contrast to the Dwarf. The bears would be black bear-sized, so as to be able to fit into the tunnels and passages that make up dungeon exploration. Since these bears aren't intended to be mounts, I envision them as having forepaws with opposable thumbs that would allow them to not only put on their own armor, but to wield ranged and melee weapons as well.
The idea would be to have a strong, hardy warrior that was versatile enough to switch between natural weapons and 1-2 handed weapons.
Here's a rough draft of an NPC/Monster version that might be met in the wilderness;
AC: 5 (2 when wearing armor)
Hit Dice: 6
Move: 120' (40')
Attacks: 2 claws or with weapon
Damage: d6/d6 or weapon damage
Number Appearing: d4
Save As: Fighting Man level 3
These bears, which can be up to 11 feet tall, tend to wear armor made in an unknown process that gives the protection of plate, but weight and mobility or leather. They are highly intelligent and have been known to trade or hire on with groups once reasonable (to them) negotiations have been met. Unless attacked first, their first response is to parlay, and deal with strangers verbally.
The fur color differs upon the terrain where they tend to live, ranging from black to brown to white. However, it is not unusual for Armored Bears to live in areas that starkly contrast their coloration.